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	<title>Dead By Daylight Adding New Silent Hill Content - Versionsgeschichte</title>
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		<title>IndiraCassidy am 20. März 2026 um 09:13 Uhr</title>
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		<updated>2026-03-20T09:13:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 20. März 2026, 11:13 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skilled players can perform Feral Frenzy chains where they trigger the perk, inflict &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Deep Wound, chase down another survivor &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inflict &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Deep Wound and keep their Feral Frenzy buff active&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chain is complete they can target &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;particular survivor that’s already been weake&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bubba&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only saving grace is his teachable perk Barbecue &amp;amp; Chili which is great for tracking down survivors (&lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the bonus bloodpoints doesn&lt;/del&gt;&#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hurt either). Franklin&#039;s Demise is also somewhat useful since it forces survivors to drop whatever item they are carry&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To be fair there are a lot of arguments to be made for both sides and whether Legion is the best&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;worst, or mediocre killer in this horror game &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;largely up &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here are some arguments &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and against why &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Legion is &lt;/del&gt;the best &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;killer in the game to help you decide &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yours&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pig - The Pig, known &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Amanda Young from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Saw franchise, is another stealth killer but plays completely differently than &lt;/del&gt;any &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other killer&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When Amanda downs &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;survivor she has the option to place the iconic Saw reverse bear trap on the survivor and the survivor has to get the trap off before it activates and kills them. While it&#039;s &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cool mechanic and can instill panic among survivors, the bear traps are perhaps &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit too easy to remove without &lt;/del&gt;specific &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;add-ons &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when Amanda is out of traps she is pretty unremarka&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game is taking its first foray into &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;realm of horror only previously touched upon with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;small collaboration&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;video games&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To celebrate its fourth anniversary, Dead &lt;/del&gt;by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Daylight is working with Konami to license out characters, a locale, and more from the world of Silent Hill &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The crossover for Chapter 16 was officially unveiled during a broadcast today and &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be officially released on PC and consoles June 16. Game Rant sat &lt;/del&gt;down with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Behaviour&#039;s Game Director Mathieu Cote, Creative Director Dave Richard, and Head of Public Relations Marie Claude Bernard last week &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;discuss the ins-and-outs of representing &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beloved franch&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of course, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Feral Frenzy Chain only works if you &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inflict &lt;/del&gt;the Deep Wound &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;status effect, failing to do that causes &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;buff to disappear and you must wait for &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20 second cooldown &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use Feral Frenzy ag&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If Myers gets &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tier 3, he will temporarily be able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instantly down any survivor &lt;/del&gt;for a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;short time&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The drawback with Myers comes &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;form &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his ability to close distances easily&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While his higher tier Evil Withins have increased lunge distance, Myers can still struggle at loops &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;since Evil Within 3 is on &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;timer it can be burnt through if Myers &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looped too long. It makes fans hope that Behavior will add more horror franchise killers in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;futu&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The reason being that his high speed &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Feral Frenzy lets him dart between survivors inflicting deep cuts&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more clustered together everyone &lt;/del&gt;is the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easier it is to zip between targets&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Finding ways to cause these groupings &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;key to Legion’s succ&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Demogorgon adds an additional &lt;/del&gt;&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trapping&lt;/del&gt;&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;style &lt;/del&gt;character &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;killer roster of Dead by Daylight &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vast mobility range and capability, the Demogorgon is meant for players who enjoy &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;style &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play which features setting up portals and traps to traverse &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;arena and catch players off guard&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, the Demogorgon is &lt;/del&gt;one of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more difficult characters to use &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dead by Daylight and may require some getting used to&lt;/del&gt;. This &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guide will provide &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Demogorgon&#039;s playstyle some essential tips &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;optimize the hideous creature&#039;s arsenal and opti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;smaller size can be &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;advantage for sneaking up on survivors and playing mind games&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it can also be incredibly annoying&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You’ll have trouble peering over objects and have &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;general disadvantage for visually spotting surviv&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Description &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At the brink of escaping from a gate&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Meg&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;running speed will be increased by 150%. It activates after being freed up after being disabled. It ignores exhaustion and will jolt Meg awake when asl&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/del&gt;It&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kind of funny because &lt;/del&gt;a lot &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of these people were probably two when Silent Hill released. That speaks to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;power of the license &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;managed to secure such an important place in video game cultu&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In [https://Dbdportal&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ Dead By Daylight perks] by Daylight &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pyramid Head is called &quot;The Executioner&quot; &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primarily focuses around stealth gameplay and deception&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The asymmetrical horror game pits one Killer against multiple Survivors, and Pyramid Head&#039;s base kit makes it easier for &lt;/del&gt;him to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expediently eliminate his targets. Not only &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;send out &lt;/del&gt;&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a wave of dark force from Silent Hill &lt;/del&gt;&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that goes through collision and walls, he can also use his giant knife weapon to draw a trench that forces Survivors to decide between navigating a different path or contracting &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Tormented&quot; status by going through it&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Any players succumbing to Torment can be sacrificed on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spot rather than Pyramid Head having to drag them &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a hook like every other Kil&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Players aware of &lt;/del&gt;Legion&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strengths will know &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sticking together is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;death sentence &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will make a habit of staying spread apart. Survivors will tackle generators solo, heal their own wounds, and only unhook someone when Legion is far a&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Midwich will be &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unique addition &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dead by Daylight because it is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reimagining of the original PlayStation 1 map using modern technology&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Richard said usually &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developers have to interpret &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;location fans have seen in films and television, but those who have played Silent Hill will find Dead by Daylight &lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take nearly identical — including &quot;winks to the franchise&quot; like remade jump scares &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;puzzles that don&lt;/ins&gt;&#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;typically appear in the asymmetrical horror g&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Finally&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;important &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use abilities that synergize well with Hillbilly&#039;s ability&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Teachable perks like Barbeque and Chili play well into Hillbilly&#039;s hand and make him a quick and versatile threat &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most slippery Survivors. Barbeque being one of &lt;/ins&gt;the best &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perks &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hillbilly &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it allows &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Killer to see &lt;/ins&gt;any &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy in range of the Killer after hooking a Survivor&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This essentially turns Hillbilly from &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chainsaw-wielding fiend into &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;missile locked onto &lt;/ins&gt;a specific &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target. Provided his incredible speed &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one hit kill potent&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A smart Deathslinger player will dish out damage with his powerful melee attack and then use his harpoon to clean up &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;already weakened player. This will ensure &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hooked player if not &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https&lt;/ins&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;//dbdportal&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ dead &lt;/ins&gt;by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;daylight dlc] Survivor&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spamming this harpoon &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;waste time that could have been spent stalking or hunting &lt;/ins&gt;down &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a survivor &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unnecessary reload time or stunned time due &lt;/ins&gt;to a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;broken ch&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Killer Instinct essentially allows Legion to find Survivor&#039;s locations in his terror radius. When Legion inflicts Deep Wound on an enemy &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Killer &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see all Survivors who have not been hit with Deep wound affliction. Essentially giving Legion &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability to scout out all Survivor&#039;s locations. This plays well to his increased run speed as he is able to quickly chain together rapid bursts of &lt;/ins&gt;Deep Wound &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attacks on almost all &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Survivors. Making Legion &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;near impossible Killer &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hide from when he gets momentum in his fa&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A major tactic implemented &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;almost all Hillbilly player&#039;s arsenal is using his Chainsaw charge as a recon ability. Given how incredibly fast the ability is it allows for Hillbilly players &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make rounds of a given area extremely efficiently. Plus the fact that the charge has no in-game stopping point other than running into a hazard allows &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hillbilly player to almost endlessly run around &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;given map&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Making it quite easy to find and take out Survivors &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blink &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an eye&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;So utilizing the Chainsaw charge as less of a pure offensive tool &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more of a method to efficiently travel &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map &lt;/ins&gt;is the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sign of a smart Hillbilly pla&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Getting to work with all of these different elements &lt;/ins&gt;from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the franchise is &quot;practically a dream come true&quot; for Richard&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even though Cote said the &quot;humbling&quot; experience comes with a lot of pressure. Cote said &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;worst thing that can happen with a bad execution on their original characters &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they have an uninteresting chapter, but screwing up Silent Hill — particularly after &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fan hype behind games like P.T&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;not really something you can get back up fr&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hillbilly&#039;s primary gimmick is this powerful charge, and it makes the rather &lt;/ins&gt;&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vanilla&lt;/ins&gt;&quot; character &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of the strongest in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cast&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mastering this ability is what separates &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;solid Hillbilly from &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;novice &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Legion&#039;s arsenal &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;powerful abilities makes &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Killer a deadly efficient Killer in a given match&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Making him &lt;/ins&gt;one of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most oppressive in the cast when he gains a serious amount of momentum &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his favor&lt;/ins&gt;. This &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forces &lt;/ins&gt;players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to respect his Feral Frenzy due &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;powerful recon buff he gains with Killer Instinct. Making him one of the best Killers for players who like &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have extremely dangerous tracking abilit&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Capcom made a wise decision including Resident Evil Resistance within &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Resident Evil 3 base package. In doing so, they may succeed in fulfilling Evolve&#039;s original aim by establishing a strong online community among mainstream gamers invested in &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;asymmetrical multiplayer game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which has not been fully realized in the gaming industry at this point in time&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is questionable whether gamers, even Resident Evil fans, would pay money for &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stand&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alone Resident Evil multiplayer game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially given that Resident Evil&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;past attempts at doing so have not been met with much success among online play&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game first launched on PC in 2016 so it works well there. The issue with this is that on other platforms like Playstation 4 and the Switch it underperforms. &lt;/ins&gt;It&#039;s a lot &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clunkier, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;controls can be delayed, &lt;/ins&gt;and it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s generally a slower experie&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When in Feral Frenzy, Legion loses the ability to kill a Survivor&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rather&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he can only down that Survivor &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inflict them with the Deep Wound status effect&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;So even though the ability allows &lt;/ins&gt;him to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chase down enemies, he &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unable &lt;/ins&gt;to &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;finish&lt;/ins&gt;&quot; the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;job&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With this knowledge in mind Legion may come across as being one of the worst killers in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game. However, there is a particular aspect &lt;/ins&gt;to Legion&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makes him &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dangerous &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;imposing threat on the battlefi&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>IndiraCassidy</name></author>
	</entry>
	<entry>
		<id>http://wiki.arbyten.de/index.php?title=Dead_By_Daylight_Adding_New_Silent_Hill_Content&amp;diff=364534&amp;oldid=prev</id>
		<title>NathanCairns146: Die Seite wurde neu angelegt: „&lt;br&gt;Skilled players can perform Feral Frenzy chains where they trigger the perk, inflict a Deep Wound, chase down another survivor to inflict a Deep Wound and keep their Feral Frenzy buff active. Once the chain is complete they can target a particular survivor that’s already been weake&lt;br&gt;&lt;br&gt; &lt;br&gt;Bubba&#039;s only saving grace is his teachable perk Barbecue &amp; Chili which is great for tracking down survivors (and the bonus bloodpoints doesn&#039;t hurt either). F…“</title>
		<link rel="alternate" type="text/html" href="http://wiki.arbyten.de/index.php?title=Dead_By_Daylight_Adding_New_Silent_Hill_Content&amp;diff=364534&amp;oldid=prev"/>
		<updated>2026-01-31T11:50:46Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;Skilled players can perform Feral Frenzy chains where they trigger the perk, inflict a Deep Wound, chase down another survivor to inflict a Deep Wound and keep their Feral Frenzy buff active. Once the chain is complete they can target a particular survivor that’s already been weake&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bubba&amp;#039;s only saving grace is his teachable perk Barbecue &amp;amp; Chili which is great for tracking down survivors (and the bonus bloodpoints doesn&amp;#039;t hurt either). F…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Skilled players can perform Feral Frenzy chains where they trigger the perk, inflict a Deep Wound, chase down another survivor to inflict a Deep Wound and keep their Feral Frenzy buff active. Once the chain is complete they can target a particular survivor that’s already been weake&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bubba&amp;#039;s only saving grace is his teachable perk Barbecue &amp;amp; Chili which is great for tracking down survivors (and the bonus bloodpoints doesn&amp;#039;t hurt either). Franklin&amp;#039;s Demise is also somewhat useful since it forces survivors to drop whatever item they are carry&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;To be fair there are a lot of arguments to be made for both sides and whether Legion is the best, worst, or mediocre killer in this horror game is largely up to you. Here are some arguments for and against why the Legion is the best killer in the game to help you decide for yours&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pig - The Pig, known as Amanda Young from the Saw franchise, is another stealth killer but plays completely differently than any other killer. When Amanda downs a survivor she has the option to place the iconic Saw reverse bear trap on the survivor and the survivor has to get the trap off before it activates and kills them. While it&amp;#039;s a cool mechanic and can instill panic among survivors, the bear traps are perhaps a bit too easy to remove without specific add-ons and when Amanda is out of traps she is pretty unremarka&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Now the game is taking its first foray into a realm of horror only previously touched upon with a small collaboration: video games. To celebrate its fourth anniversary, Dead by Daylight is working with Konami to license out characters, a locale, and more from the world of Silent Hill . The crossover for Chapter 16 was officially unveiled during a broadcast today and will be officially released on PC and consoles June 16. Game Rant sat down with Behaviour&amp;#039;s Game Director Mathieu Cote, Creative Director Dave Richard, and Head of Public Relations Marie Claude Bernard last week to discuss the ins-and-outs of representing a beloved franch&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Of course, the Feral Frenzy Chain only works if you can inflict the Deep Wound status effect, failing to do that causes the buff to disappear and you must wait for a 20 second cooldown to use Feral Frenzy ag&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If Myers gets to Tier 3, he will temporarily be able to instantly down any survivor for a short time. The drawback with Myers comes in the form of his ability to close distances easily. While his higher tier Evil Withins have increased lunge distance, Myers can still struggle at loops and since Evil Within 3 is on a timer it can be burnt through if Myers is looped too long. It makes fans hope that Behavior will add more horror franchise killers in the futu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The reason being that his high speed from Feral Frenzy lets him dart between survivors inflicting deep cuts, the more clustered together everyone is the easier it is to zip between targets. Finding ways to cause these groupings is key to Legion’s succ&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Demogorgon adds an additional &amp;quot;trapping&amp;quot; style character to the killer roster of Dead by Daylight . With a vast mobility range and capability, the Demogorgon is meant for players who enjoy a style of play which features setting up portals and traps to traverse the arena and catch players off guard. However, the Demogorgon is one of the more difficult characters to use in Dead by Daylight and may require some getting used to. This guide will provide players new to the Demogorgon&amp;#039;s playstyle some essential tips to optimize the hideous creature&amp;#039;s arsenal and opti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the smaller size can be an advantage for sneaking up on survivors and playing mind games, it can also be incredibly annoying. You’ll have trouble peering over objects and have a general disadvantage for visually spotting surviv&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Description - At the brink of escaping from a gate, Meg&amp;#039;s running speed will be increased by 150%. It activates after being freed up after being disabled. It ignores exhaustion and will jolt Meg awake when asl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;It&amp;#039;s kind of funny because a lot of these people were probably two when Silent Hill released. That speaks to the power of the license and how it managed to secure such an important place in video game cultu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In [https://Dbdportal.com/ Dead By Daylight perks] by Daylight , Pyramid Head is called &amp;quot;The Executioner&amp;quot; and primarily focuses around stealth gameplay and deception. The asymmetrical horror game pits one Killer against multiple Survivors, and Pyramid Head&amp;#039;s base kit makes it easier for him to expediently eliminate his targets. Not only is he able to send out &amp;quot;a wave of dark force from Silent Hill &amp;quot; that goes through collision and walls, he can also use his giant knife weapon to draw a trench that forces Survivors to decide between navigating a different path or contracting the &amp;quot;Tormented&amp;quot; status by going through it. Any players succumbing to Torment can be sacrificed on the spot rather than Pyramid Head having to drag them to a hook like every other Kil&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Players aware of Legion&amp;#039;s strengths will know that sticking together is a death sentence and will make a habit of staying spread apart. Survivors will tackle generators solo, heal their own wounds, and only unhook someone when Legion is far a&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>NathanCairns146</name></author>
	</entry>
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